|
|
|
|
Friday, 02 December 2011 |
|
The 2nd International Visual Learning Lab Conference in Budapest was a great opportunity to present my first considerations about collective implicit and embodied knowledge in Design Thinking.
Abstract:
Implicit Knowledge in Design Thinking
Thinking with Hands and Eyes
Design Thinking is a team-based creative design and innovation process that channels a wide variety of interdisciplinary input from team members. A significant part of this input as well as the process itself draws on implicit knowledge. According to theories of implicit knowledge, this is a highly personal kind of knowledge that individuals extensively employ in thinking and action, yet without putting it into words, definitions, formulae or explicit representations of any kind. To foster a meaningful collaborative interaction it is a critical question how to foster visible and tangible manifestations of implicit knowledge, i.e. make it explicit. Design Thinking is a process that puts an emphasis on designing user experiences, and it relies heavily on methods of gaining, sharing and manipulating knowledge that are closer to experience than definitions or analytical methods: it makes use of visuality, empathy, early prototyping, etc. Based on the hypothesis that meaningful acting is a kind of thinking, the Design Thinking workspace can be seen as collaborative knowledge-space: a space of common understanding, manifestations of insights, a space of collaborative action. Thus implications of a deeper understanding of implicit and tacit knowledge on a personal level must be extended to team level.
|
|
|
Wednesday, 26 October 2011 |
Node Center for Curatorial Studies is a new institution in Kreuzberg for hands on experience for young curators and arts practitioners. Among other experts I was invited for a discussion about planning and realizing panel discussions. Great insights about how to moderate a discussion, the role of a dinner at the night before, and visual recording.
|
|
|
Sunday, 23 October 2011 |
|
Just back from Prague and already missing the Field Office crew. Can't stop myself starting with a big thanx for the extraordinary time by the Berlin crew: Anna, Daniel, Jenny, Josa, Sebastian; our Budapest collaborators: Bálint, Erik, Gábor, Kata, Klári, Zsófi; our Prague collaborators: Daniela, Denisa, Lena, Nora. We have created a parkour with 4-5 brand new games for each city. For the games and the underlying fears, fictions, facts and fantasies see the project websites Field Office Budapest and Field Office Prague.
All games will soon be published on Ludocity as well.
|
|
|
Tuesday, 06 September 2011 |
|
Field Office is the recent project of Invisible Playground. Field Office is a mobile format for creating massively site-specific games. Our first assignment takes us to Budapest to the PLACCC festival and subsequently to the 4+4 Days in Motion festival in Prague. |
|
|
Monday, 11 July 2011 |
The Visual Learning Lab at the Department of Technical Education of the Budapest University of Technology and Economics released a call for participation for the conference 'Visual Learning: Development - Discovery - Design' taking place in December 2011.Click on 'Read more' to see the call! |
|
Read more...
|
|
|
Sunday, 19 June 2011 |
YOU ARE GO, the first International Streets Games Festival organized by Invisible Playground was a huge success this weekend. Lots of great designers and lots of great players. I premiered my game FEROMON. See photo documentation here. 
|
|
|
Saturday, 14 May 2011 |
|
In the framework of the initiative "Education through Responsibility" University Augsburg offers a seminar "Social Entrepreneurship" in the summer term 2011. At the kick-off meeting of the Seminar I was invited to hold the workshop "Zeichen Setzen" developed by Judith Seng and myself. The aim of working with visual interventions in the workshop was to experience how we can build on implicit knowledge of a specific situation in the ideation phase of a project. All the best for the students with the implementation of their project ideas!
|
|
|
Friday, 06 May 2011 |
Finally I had the chance to present parts of my work about the role of emdodied knowledge in the interpretation of interactive urban maps for the collegues at the Visual Learning Lab of the Budapest University of Technology and Economics.
See Hungarian abstract (.pdf).
|
|
|
Saturday, 30 April 2011 |
FEROMON is a street game I submitted for the first Berlin-based international street games festival YOU ARE GO, organized by Invisible Playground.
The FEROMON story: As a new
day dawns, busy worker ants spread out looking for
food to provide for their colony. The lucky ones who run
into some food, carry food chunks one by one to the colony, leaving a trail of pheromone. As the day goes on, more and more pheromone paths emerge in the woods, guiding the worker ants in their efforts to fill up the colony’s stocks, and of course, to score in the FEROMON game. But beware! Dangerous warrior ants of the enemy colony are patrolling the area: they attack rival ants with paralysing bites to provide their fellow workers with some advantage. As the colony’s day slowly draws to an end, worker and warrior ants have to hurry back to their colony, so that no one is left
behind in the deadly freezing night.

|
|
|
Thursday, 07 April 2011 |
Following the kind invitation of Florian Lennert I presented ideas about interactive urban maps as instruments for urban innovation at the 5th Intelligent City Salon hosted by InnoZ Berlin. The presentation "Realtime Maps in the Hands of Citizens and Urban Planners" aimed at a discussion about challenges in urban innovation that a qualitative method based on real-time mapping can address.
See German summary (.pdf) and presentation.
|
|
|
Saturday, 06 November 2010 |
|
Together with Judith Seng we gave an impuls workshop on this year's Entrepreneurship Summit reflecting on the motto 'Entrepreneurship is more art than management'. In the workshop we installed small interventions on site in order to explore the experience how ideas are born and made tangible for the fist time.
See a short trailer for the workshop here.
|
|
| | << Start < Prev 1 2 3 4 Next > End >>
| | Results 1 - 12 of 47 |
|
|
|